Game for iOS, Android, Windows
An addictive 3D Mahjongg game aiming to help users take their minds off daily worries. Thanks to professional software development, impressive imagery and attractive UI/UX, the game offers its players an exciting experience.
ServiceR&D game development/Staff Augmentation
- Two Unity devs – senior and middle
- One Project Manager
- One QA expert
- Heyzap SDK
- Vungle SDK
Arkadium wanted to rebuild an existing 3D mahjongg puzzle game for newest OS versions. It was a bright and challenging game where players can twist the puzzle field.
The game had to be a cross-platform, available for Windows, iOS, and Android.
The client wanted to use Unity technology but didn’t have in-house Unity experts.
- Puzzles rotation in 3D to find matches
- Progress and achievement tracking with a leader board
- Three different modes of play: Dash, Origins, and Relaxation
- Xbox integration
- In-app purchases
Agile methodology for development.
Weekly meetings and demo with the client.
Everyday stand-ups with the client to discuss priority, blockers, and share ideas.
JIRA Scrum board was the main tool to handle the process. It helped us not to lose any critical issues which we fixed shortly with the care to users.
Completed 15+ sprints during the development.
- The client saved time and money on searching and hiring in-house experts;
- We fixed crashes of the previous version of the game, so the users highly rated the game;
- The client didn’t have to do micromanagement and could focus on strategic business goals.
Results of interaction with the client
The client stayed fully satisfied with the interaction with the team.
“Crysberry had excellent performance. In the beginning, we didn’t have a project manager, but the work was handled by Crysberry’s senior developer, who was very responsive. Anytime I needed something, I could reach Crysberry’s team on JIRA.”
Tom Rassweiler on Crysberry’s Clutch page.
Clutch testimonial from the client
VP of Content Reinvention, Arkadium
“It was Crysberry’s level of responsiveness that impressed me the most. If we needed something done fast, or if a bug came up, they responded quickly. Crysberry understood the goal of our product and helped me trust that I didn’t need to micromanage the team. Crysberry knew how to make a game, and have it be a fun experience.”